Ranged Cape: functions as accumulator
Prayer Cape: Functions as bonecrushes(auto bury npc bone drops).
Hitpoints cape: Functions as ring of life.
Defence cape: Functions as ring of life.
Cooking cape: 1/10 chance to cook a double food.
Mining cape: 1/3 chance to get 2.4x the exp for mining a rock
Slayer Cape: Acts as a ring of slayer with unlimited charges.
Woodcutting cape: 10% exp increase while woodcutting.
Thieving cape: Steal double seeds from the master farmer.
Fishing cape: 1/10 chance to give you 2 fish on the action.
Firemaking cape: 1/3 chance to get double exp for burning a log.
Summoning cape: 1/3 chance to create double pouches.
Smithing cape : 1/20 chance to create a double item from bars.
Runaecrafting cape: 1/3 chance to get double energy fragments.
Hunter cape: 1/10 chance to get double red chins.
Herblore cape: 1/5 chance to clean 2 herbs on 1 action and get double exp.
Fletching cape: 1/2 chance to make double darts and double bolts.
Farming cape: Same effect as Magic secateurs(2x herbs on harvesting).
Crafting cape: 1/3 chance to create double battlestaffs.
Agility cape: 3 bonus tickets on course completion.
Attack cape: Double tokens at warrior guild.
Strength cape: 3% maxhit increase
Prayer Cape: Functions as bonecrushes(auto bury npc bone drops).
Hitpoints cape: Functions as ring of life.
Defence cape: Functions as ring of life.
Cooking cape: 1/10 chance to cook a double food.
Mining cape: 1/3 chance to get 2.4x the exp for mining a rock
Slayer Cape: Acts as a ring of slayer with unlimited charges.
Woodcutting cape: 10% exp increase while woodcutting.
Thieving cape: Steal double seeds from the master farmer.
Fishing cape: 1/10 chance to give you 2 fish on the action.
Firemaking cape: 1/3 chance to get double exp for burning a log.
Summoning cape: 1/3 chance to create double pouches.
Smithing cape : 1/20 chance to create a double item from bars.
Runaecrafting cape: 1/3 chance to get double energy fragments.
Hunter cape: 1/10 chance to get double red chins.
Herblore cape: 1/5 chance to clean 2 herbs on 1 action and get double exp.
Fletching cape: 1/2 chance to make double darts and double bolts.
Farming cape: Same effect as Magic secateurs(2x herbs on harvesting).
Crafting cape: 1/3 chance to create double battlestaffs.
Agility cape: 3 bonus tickets on course completion.
Attack cape: Double tokens at warrior guild.
Strength cape: 3% maxhit increase